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10/31/2006 | CREATURE CHANGES |
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Over the next few days, a number of changes will be taking place with the creature generators across many of the hunting areas in the game. In addition to taking care of some minor maintenance issues, many of the generation rates will be modified.
In general, the affected generators will exhibit a greater creature to player population ratio in their respective hunting areas. Certain creatures will generate in an expanded range of rooms within their areas, and couple of others will be moved completely from their areas and into others. Additionally, a number of creatures that generate rarely will be removed from the Bounty system as potential kill tasks. |
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10/29/2006 | MOONSTONE ABBEY OPEN HOUSE AND TOUR |
Join the mysterious caretakers of the Moonstone Abbey as they provide a rare public glimpse inside their lovely Abbey. Learn about the rich history of the inhabitants of this great house and meet some of its officers and members. The Abbey is located south of Ta'Illistim's Sapphire Gate along the path on Whistlers Pass and through the grove.
We look forward to seeing you outside Moonstone Abbey on the first and third Day of the Huntress each month at 8:30 in the evening as the Elves measure time. (The first and third Friday of every month at 8:30 Eastern) For more information on the Moonstone Abbey go to www.zone9.com |
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10/29/2006 | RESIGN FROM THE CHE WITHOUT OFFICER ASSISTANCE |
In the past, once a person joined one of the Cooperative Houses of Elanthia, the only way to leave the House was to be expelled by a House officer. This was often a time-consuming and embarrassing experience on all sides.
Fortunately, the CHE clerks have collectively agreed that an officer's word is no longer necessary to lift a person's name from the rolls of House membership. If you wish to leave your House, you may now do so by using the RESIGN verb when in the presence of a CHE city clerk. Currently, you may find a city clerk in Moot Hall (Wehnimer's Landing), at the Company Store (Teras Isle), or in the Lost Home (Ta'Illistim). The RESIGN verb is the first completed priority project from the January/February CHE automation effort. The CHE automated prize system is on its way, and the CHE raffle system will follow soon after. Look for these benefits coming to a House near you! |
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10/29/2006 | HELDEN HALL PUBLIC HUNTS |
Helden Hall will be holding public hunts on the first and third Sundays of each month at 7 PM Elven (EDT). These hunts are a great way for prospective members to check out the hall and for growing hunters to experience new hunting areas with the safety of numbers. Spells are provided and groups head out based on the abilities of those who show up. All proceeds of the hunts will be pooled and shared equally by those who participate. Helden members in other areas of Elanthia may choose a gathering point in their locale. Listen to the thought nets for information in those areas. | |
10/29/2006 | TWILIGHT HALL'S OPEN HOUSE TOURS |
Have a mind for magic? Enjoy learning new things? Have a passion for art and history? Then come join Twilight Hall for one of its weekly Open House Tours. We hold a tour every Restday (Sunday) evening at 9 PM with the exception of the first Restday of the month. Attendees interested in joining Twilight Hall will be given application information at the end of the tour.
Twilight Hall is the rune-carved fieldstone house located across the street from the curious-looking shop in the northwest corner of Wehnimer's Landing. |
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10/29/2006 | ASPIS'S WEEKLY HOUSE HUNT |
Join House Aspis for an evening of comradeship, trivia, stories, and just plain fun every Leyan (Wednesday). We combine all of this and much more into a Hunt led by members of Aspis. You can hack and slash in the safety of numbers and learn something to boot! Everyone will meet up at the front gate of House Aspis in Wehnimer's Landing at 10:00 PM by the Elven standard (EST). | |
10/29/2006 | HOUSE ASPIS' MONTHLY FESTIVAL OF LEARNING |
Come join House Aspis in this month's Festival of Learning. Will you race about town for knowledge or show off your moves in a game of "Dragon Says"? Perhaps this time they will play their famous "Spin the Tale of the Dragon"? Come and join in the fun!
Everyone is welcome on the first Day of the Huntress (Friday) of each month at 10:00 PM Elven (Eastern) time. The house is located on the east side of town over the bridge, just south of the shopping district. Come out and have fun with the dragon sibs of House of the Argent Aspis! |
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10/26/2006 | A SECOND DATE WITH SORT |
SORT CLUSTER. | |
10/22/2006 | SORTING BY MOONLIGHT... AND NOUNS |
You come home from a day of rescuing small children and recovering priceless heirlooms. You're tired, but energized. That lovely lady you've been courting has allowed you to take her out to dinner this evening. You quickly get dressed in your best clothes. The cufflinks. The nice shoes. The shirt without bloodstains. You've got the wine. You've got the picnic basket. You've got the Minor Sanctuary scroll. But in the back of your mind, you know something's still missing...
The roses. You need roses. Wait...you have roses! But you need two dozen of them. Twenty-three simply won't do. How many do you have? You look in your bag...they're all different kinds! Pink roses, red roses, white roses, yellow roses! What if you lose count? Oh, what to do?!? Use SORT NOUN. |
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10/18/2006 | OBSIDIAN TOWER HOSTS A SCROLL INFUSION WORKSHOP |
In their ongoing pursuit of perfection in the art of Scroll Infusion, The Dhe'nari Temple Caste will make available their services as Master Infusers. Join them at the Briarstone Fountain in Ta'Illistim as they fully unlock and charge three scrolls from each person gathered. All costs will be absorbed by the The Obsidian Tower, though the Lo'mae of the Tower are not responsible for any loss of life, limb, or scroll.
Please join us on the Day of the Huntress, 3rd of Eoantos. Nine hours past noon elven time. (Friday, November 3rd, 9:00 p.m. Eastern) |
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10/15/2006 | NEW HIGH LEVEL HUNTING GROUND ON TERAS ISLE. |
The ruined temple of Nelemar was released this weekend, housing a host of ten new creatures, spanning in level from 92 to 105. Sirens, water elementals, and various tritons creep the halls of the once guardian temple of the Fier'Dracus. Two of the creatures, the spectral triton defenders and ethereal triton sentries, are undead.
The way to the temple can be found down the incline on the south end of the Fhorian Village outside of Kharam-Dzu. A significant number of Swimming ranks is highly recommended to maneuver to and around the area. The creatures themselves have many new unique and varied abilities, so caution is advised. The efforts of many GameMasters went into the preparation and release of the area, and I would like to thank them all. First off, Warden for the concept and review of the creatures. Secondly, Hadlir and Aiza for the creation of the area itself, as well as Strathspey for the coding behind the sirens and water elementals. I'd also like to thank Gyres, Voraviel, Liia, and Varulv for their parts in the release event. Finally, Croe for her announcements keeping everyone informed of the event. |
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10/15/2006 | SEARCH FOR THE FIER'DRACUS LEADS TO SUNKEN TEMPLE |
Erakaya and Sarise, two scholars working to discern the fate the Fier'Dracus from its guardians, have traced the shards of the gem to a temple submerged off the shores of the Fhorian Village.
The two startled scholars, in the company of Mavalgnus and others, drew the notice of Nelemar, greatest of all known water elementals, with their summoning ritual. Rising from a whirlpool, Nelemar deigned to speak to those assembled upon the beach, telling them the tale of the temple which once harbored the Fier'Dracus. Nelemar says that the gem has been found, only to be lost again, throughout history. In days past there was a band of people, dedicated to Nelemar who built him a great temple near the sea on Teras Island. These people kept the Fier'Dracus, in their place of worship, guarding it from the fire elementals. Drawn by its latent power, the elementals searched for the gem, discovering its place of concealment. Fiercely angry, the fire elementals overwhelmed the temple's inhabitants, consuming all they could in a massive inferno. Nelemar took his now ravaged house of worship and sunk it beneath the seas where it became a favorite haunt of lesser water elementals. Nelemar indicated that he had no objection to Terasian land dwellers exploring his temple, but cautioned that the environment, and the lesser elementals dwelling within, might prove less than hospitable. Adventurers of even the greatest skill are cautioned to proceed with care. |
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10/15/2006 | CONNOISSEURS OF THE CURED LEAF - CIGARS IMPROVED |
The Proprietors of Thurl's Leaf and Drink on Teras Island and The Pinefar Smoke Shop, announce, with great jubilation, further improvements to their already excellent cigars.
Connoisseurs of the cured leaf may now rejoice in a greater variety of messages, sure to enhance their smoking pleasure. Matches and matchbooks are no longer the only fuel sources available, but smokers should take comfort in the familiarity of the commands. So you may still settle in your favorite chair and LIGHT your cigar. TAP or KNOCK it to remove excess ash, SMELL it to appreciate the excellent aroma, and PULL or PUFF upon your cigar to smoke it. When you are through be sure to EXTINGUISH your cigar. In addition, larger cigars will afford a longer smoking experience than smaller specimens, so plan accordingly. Finally, be on the look out for unique tobacco merchants offering varieties of cigars unavailable in Pinefar and Teras. |
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10/13/2006 | LUMBERING DENIZENS OF GREYMIST WOOD TAKE UP ARMS. |
No longer content with the weapons that nature had given them, many of the fiery residents of Greymist Wood have picked up weapons of their own. Hunters of the area near Kharam-Dzu's logging road should take heed at the creatures' new heavy armaments.
As a more general update, all creatures that generate with weapons should now be able to wield them properly. |
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10/13/2006 | SHADOWS GROW MORE LIVELY IN THE BROKEN LANDS. |
A cold and clammy murk fell over the dark grotto this night, as the shadows roiled and sprung to new life, heralding the arrival of a new breed of dark vortece.
Over the coming weeks, many sweeping changes will be coming to the creatures of Elanthia. One in particular comes to the fore, however, on this most appropriate of nights. The dark vorteces of the Broken Lands have been converted to the Basic Critter System (BCS). In general, this means that they will behave more intuitively and intelligently in their shadowy ways. Brave their chilly onslaught and you may be rewarded. |
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10/9/2006 | PAUPER'S HAUNTED HOUSE BEGINS MID MONTH |
Strange things are afoot in the House of Paupers! Every year in the fall, the House suddenly comes under a haunting spell. We take it in stride, with a drink in one hand and some fun events in the other.
On the 19th of Jastatos, we will kick off the festivities with a Pub Crawl at 9 o'clock in the evening as the elves reckon time. On the 20th, join us for the annual Costume Contest! Wear your best costume and aim for the prizes. The Contest begins at 10 p.m. elven. Aimless renders a spooky tale on the 21st and then opens the floor for your best ghost stories at 10 p.m. elven. We end where we began on the 22nd with a Pub Crawl at 6 p.m. elven. |
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10/6/2006 | THE SEARCH FOR THE FIER'DRACUS FOCUSES ON TERAS ISLAND |
Researchers in the libraries of Tamzyr have found a link between the Fier'Dracus and a temple believed to have stood on Teras Island.
The Fier'Dracus, a gem of mysterious origin and ability, was supposedly destroyed. According to legend, loresingers handling shards of the gem have heard a voice declare, "I am the Fier'dracus, The Flame That Never Dies. Shattered I am for now, child of flesh, but dread the day when I am whole again, for you will burn for what you know." Residents and researchers are conducting their debate in the Kharam Dzu Forums. https://www.play.net/forums/messages.asp?forum=102&category=19&topic=12 |
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10/6/2006 | HAVE A LOOK AT MERCHANT'S WARES |
Travelling merchants, such as those you could meet at the upcoming Ebon Gate festival, are now more willing to show you their merchandise. If you LOOK at an item for sale, you will be able to see any long description the item might have.
Example: >look in trunk In the ironwood trunk you see a polished mithril rapier, a mottled dark vultite rapier, a silvery white imflass epee, a red-hilted white ora foil, a burnished mithril estoc, an ebon vultite estoc, a pale silvery imflass estoc and a red-veined white ora estoc. >l rapier in trunk You take a closer look at a polished mithril rapier with a gold double-loop basket hilt. You can't quite get a good look at the mithril rapier from here. |
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10/6/2006 | PAUPERS INDUCTIONS FIRST VOLNES OF THE MONTH |
House Paupers will be holding their monthly inductions at 9:30 PM Elven on the first Volnes (Monday) of every month. If you can wield ora, have 20,000 silvers in the bank, and are looking for a good home, please meet us in TSSE. Do not bring your silvers with you, as we will be making a group run to the bank before we start. Welcome to Paupers! | |
10/5/2006 | BEACON HALL ARCHIVE'S BREAKING FAST AND BREAKING BONES |
Beacon Hall Archive is pleased to invite you to fast breaking on Restday morning, which will be followed by a group hunt to get your blood stirred. This occurs at 9:30 AM on the first Restday (Sunday) of each month. Participants should meet at the willow tree in the Town Commons of River's Rest. | |
10/4/2006 | BEACON HALL ARCHIVE'S IMPERIAL LECTURE SERIES, PART I |
Join the not quite so famous Imperial scholar Railien Blightstruck and the Beacon Hall Archive for a series of lectures focusing on aspects of history pertaining to the Turamzzyrian Empire. The first subject of the lecture will be the Anodheles Dynasty. Curious about those who established the empire, lost the throne, then regained it to rule to the present day? Come attend, loyalty to the empire not required! The first lecture will be held in River's Rest promptly at 8 chimes of the Elven bell on the 23rd of Jastatos. (Monday, October 23 at 8:00 p.m. Eastern)
For more information, go to: http://www.riversrest.net/BHA/events/ |
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10/4/2006 | MOONSTONE ABBEY OPEN HOUSE AND TOUR |
Join the mysterious caretakers of the Moonstone Abbey as they provide a rare public glimpse inside their lovely Abbey. Learn about the rich history of the inhabitants of this great house and meet some of its officers and members. The Abbey is located south of Ta'Illistim's Sapphire Gate along the path on Whistlers Pass and through the grove.
We look forward to seeing you outside Moonstone Abbey on the first and third Day of the Huntress in the month of Jastatos at 8:30 in the evening as the Eastern People measure time. (October 6th and 20th at 8:30pm Eastern) For more information on the Moonstone Abbey go to www.zone9.com |
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10/1/2006 | NEW TITLES FOR ADVENTURERS GUILD MEMBERS |
27 new titles have been created for the Adventurer's Guild. Titles for a particular task will appear in your listing as soon as you have completed that task at least once. Type TITLE LIST BOUNTY to see which titles are available to you.
In addition, if you are displaying a bounty title when you ask the treasure master for an upgrade to your guild badge, he will inscribe the title on to it. To find out more about these additions check out the forums at: https://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=3394 . |